Thankfully, sub-pixel heavy structures in Mortal Kombat X are rare - an aspect that post-process AA algorithms usually fail to correct - and so the use of FXAA works well in addressing the subject matter.
Booting up the PS4 version for the first time, we can confirm a 1080p resolution is in place along with anti-aliasing that falls closely in line with standard FXAA. However the reality is somewhat more complicated, as the resolution does vary between platforms while frame-rates fall short of the desired 60fps ideal in a number of areas.
Despite not using the latest build of Epic Games' middleware, the technology allows for a true generational leap in graphical quality over 2011's self-titled Mortal Kombat reboot - the game featuring considerably more detailed character models, environments, and a liberal increase in the use of post-processing effects and lighting.Īccording to an enthusiastic tweet by creative director Ed Boon, native 1920x1080 visuals and a 60fps update are the goal for Mortal Kombat X. Based on early reports, development began before the Unreal Engine 4 was available, and so NetherRealm Studios' fighter builds further on a heavily customised version of UE3 designed to target 60fps. Though soon to launch on last-gen consoles as well, Mortal Kombat X has the distinction of being the first in the series to take specific advantage of PlayStation 4 and Xbox One.